Computer Graphics 🔍
Hamza Zubair Toronto Academic Press, 2024
英语 [en] · PDF · 104.6MB · 2024 · 📘 非小说类图书 · 🚀/lgli/lgrs/zlib · Save
描述
This book introduces readers to the world of digital art and design. It explores the principles, techniques, and tools used to create images and animations on a computer. The book covers topics such as 2D and 3D graphics, rendering, shading, and lighting. It is an essential resource for students, artists, and designers looking to expand their knowledge and skills in the field of computer graphics. With the growing demand for digital media, this book is a valuable asset for anyone interested in creating visually stunning graphics and animations.
备用文件名
lgrsnf/computer-graphics-hamza-zubair.pdf
备用文件名
zlib/no-category/Hamza Zubair/Computer Graphics_29629640.pdf
备用出版商
Arcler Education Inc
备用出版商
Society Publishing
备用出版商
Delve Publishing
备用版本
Canada - English Language, Canada
备用版本
2023
备用描述
Cover
Title Page
Copyright
About The Author
Contents
List of Figures
List of Abbreviations
Preface
Chapter 1: Introduction To Computer Graphics
Unit Introduction
1.1. Brief History
1.2. Graphics Areas
1.3. Major Applications
1.4. Graphics APIS
1.5. Graphics Pipeline
1.6. Numerical Issues
1.7. Efficiency
1.8. Designing And Coding Graphics Programs
1.9. Summary
Review Questions
Multiple Choice Questions
References
Chapter 2: Principles Of Modeling
Unit Introduction
2.1. Simple Geometric Modeling
2.2. Aliasing And Antialiasing
2.3. Additional Sources Of Graphic Objects
2.4. Transformations And Modeling
2.5. Summary
Review Questions
Multiple Choice Questions
References
Chapter 3: Transformation Matrices
Unit Introduction
3.1. Two-dimensional Linear Transformations
3.2. Composition And Decomposition Of Transformations
3.3. Decomposition Of Transformations
3.4. Three-dimensional Linear Transformations
3.5. Translation And Affine Transformations
3.6. Inverses Of Transformation Matrices
3.7. Coordinate Transformations
3.8. Summary
Review Questions
Multiple Choice Questions
References
Chapter 4: Ray And Path Tracing
Unit Introduction
4.1. Ray Tracing
4.2. Path Tracing
4.3. Summary
Review Questions
Multiple Choice Questions
References
Chapter 5: Standard Approximations And Representations
Unit Introduction
5.1. Evaluating Representations
5.2. Real Numbers
5.3. Building Blocks Of Ray Optics
5.4. Large-scale Object Geometry
5.5. Distant Objects
5.6. Volumetric Models
5.7. Scene Graphs
5.8. Material Models
5.9. Translucency And Blending
5.10. Summary
Review Questions
Multiple Choice Questions
References
Chapter 6: Color And Blending
Unit Introduction
6.1. The Rgb Cube
6.2. Luminance
6.3. Other Color Models
6.4. Color Depth
6.5. Color Gamut
6.6. Color Blending With The Alpha Channel
6.7. Indexed Color
6.8. Using Color To Create 3D Images
6.9. Summary
Review Questions
Multiple Choice Questions
References
Chapter 7: Computer Animations
Unit Introduction
7.1. Design Of Animation Sequences
7.2. General Computer-animation Functions
7.3. Raster Animations
7.4. Computer-animation Languages
7.5. Key-frame Systems
7.6. Motion Specifications
7.7. Summary
Review Questions
Multiple Choice Questions
References
Chapter 8: Computer Graphics In Games
Unit Introduction
8.1. Platforms
8.2. Limited Resources
8.3. Optimization Techniques
8.4. Game Types
8.5. The Game Production Process
8.6. Summary
Review Questions
Multiple Choice Questions
References
Index
Back Cover
开源日期
2024-08-27
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